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Black Rose Wars: Rebirth

Created by Ludus Magnus Studio

Black Rose Wars: Rebirth is a competitive fantasy game of deck-building, strategy, and combat set in the hectic universe of Nova Aetas in Italy, for 1-4 players. Each player is one of the powerful mages of the Black Rose Order, who aspires to become the new Great Magister, in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic. Each mage has at their disposal six schools of magic, each one with its own strategy to annihilate their opponents and increase their power. Mages fight each other in a modular arena of hexagonal Room tiles. They summon powerful creatures, cast destructive spells, or devise dark deceptions with their enchantments.

Latest Updates from Our Project:

Welcome Back, Magisters!
over 3 years ago – Wed, Oct 13, 2021 at 11:38:07 AM

Hello, Magisters!

We have arrived at the first long-awaited update after the closure of this glorious KS!

It has been almost a month since we said goodbye and after a little rest, the LMS team has resumed work starting the preparation of the Pledge Manager and the long-awaited Essen Spiel 2021 convention!

After this really difficult year and a half due to Covid19, it is really wonderful for us to be able to participate in this great event and to be able to meet those of you who will be able to join the party in Essen!


To celebrate the event, we have prepared a couple of surprises for BRW and Rebirth fans!


We have produced a new special issue of our Ashes magazine, which will be on sale at our boot and later on our Web Store. 

Ashes special issue!

One piece of content that will delight all of you is "The Rose Duel" minigame! Inside the magazine you will find all the "cut & play" printed material, to play a special two-player version of BRW Rebirth! Arianna and Rikkart will compete in a reduced version of the Lodge, always using the rules of Rebirth. A perfect way to pass the time in the months that separate us from delivery, you can have fun trying the new mechanics, one of the new schools (Agony), and become familiar with the game. You can also use it to introduce your "skeptical" friends to the world of Black Rose Wars!


In this special issue, you will also find articles dedicated to the ongoing projects of LMS, two previews on our projects for 2022, and a point on the distribution of our games around the world thanks to the agreements we are entering into with many large publishers who will contribute to increasing the quality of our products and, over time, to spread our games all over the world!


But the surprises don't stop there! To celebrate the return of the convention after last year's stop, you will find Cthuly attached to the magazine! This "tender" mascot of the event, vaguely inspired by ancient and forgotten myths, is a new Promo Forgotten Evocation. Comes with his Forgotten Spell and Evocation card, and a fantastic resin miniature! Of course, Cthuly can also be used in both BRW and Rebirth!

Introducing Cthuly!

Those who cannot physically be at the Spiel need not worry! Ashes and Cthuly will be available on our Web Store after the convention.

You will love him!

We look forward to meeting you at our 2E112 boot, where in addition to having a chat with us you will have the opportunity to try Rebirth, Nova Aetas Renaissance, Divide Et Impera, and Chambers of Wonders, as well as being able to admire the many miniatures that we will show during the 4 days of the convention!

We are waiting for you!

See you there!

As for Rebirth, we are working to close all the miniatures unlocked during the campaign and therefore be able to stop the production prices with the factory (these days it becomes a fundamental step ...). We are also working to open the Pledge Manager at the end of November, we don't have an exact day to give you yet, but rest assured that we will give you the information in time.


Even the Great Magister Marco Montanaro is already working on the rules of the material unlocked during the campaign and on the expansions. In the next updates, we will show you in detail the progress of the work, dedicating a lot of space to the Schools of Magic to make you appreciate their mechanics, and showing you the miniatures that have not been seen during the KS Campaign.


That's all for today! Also, keep an eye on our Social channels to get updates on the Spiel and join us in this new adventure!


See you in Essen!

The End is the Beginning
over 3 years ago – Sat, Sep 11, 2021 at 09:15:39 PM

After Irene's long journey, some questions are still pending…

Who will have won the battle? What happened to our heroes? What happened to Irene? And Alisha's father?

Don't worry, we are also passionate about this story, we will carry on the plot and will answer some of these questions during the future updates, accompanying all of us through the development of the game.

The journey till today has been great, the best of LMS, and all of you, fellow travelers, have been a fundamental element of our creative engine.

Feedback, ideas, and obviously the criticisms that emerged during these crazy 16 days have been collected, some better analyzed and often already translated into action. We will continue to do so, reviewing everything more calmly, and making you core in the creative process!
  We still believe this is the very essence and true spirit of Kickstarter.

Despite the tiredness, your enthusiasm has always given us new energy: you are the best part of this success.

A heartfelt thanks from all Ludus Magnus Team!


Great news! Cacus has been finally defeated! All Czacha Games Mages joined the challenge and helped smashing him with a final €78K Gigantic Fireball directly from Poland! Team work always pays off!

 And now? What will happen?

In about 2 weeks we will share with you the lineup of the project, which will accompany us until the delivery of the game; we will make constant updates (at least one a month) to keep you updated on the current status, and we will send some surveys to better understand how going on, and how bring on developments we promised we will carry on together along with you.

We will try to involve you the most and the best we can in the creative process and in the productive path because, from now on, Rebirth is our project, so you may say ...

I WAS THERE.

Ahhh…

We almost forgot... soon you will have some hot news to admire.

Stay tuned and…

#ReleasethePhoenix

The Last Battle
over 3 years ago – Sat, Sep 11, 2021 at 05:57:42 AM

You perceive a very powerful magical force coming from the ancient Forge, but the voice in your head, which you begin to think helped to keep you alive, pushes you to explore the Garden.

You cross several rooms, all immersed in darkness. Here the light does not penetrate, the ceilings are solid, intact, but the rooms seem abandoned for a long time.

You remember what as a child you imagined happening in those forbidden rooms, mages walking through the rooms in search of the spell that would put an end to all hostilities, defended by their own evocations, aspiring to the title of Great Magister.

You know that every room has a theme and a purpose, even if the dust now seems to belie this thought of yours, making everything homogeneously and desolately grey.

You just heard the mages talking about the rooms where they trained, now your eyes dart all around, from a tapestry to a piece of furniture, thinking how they could be beautiful. Now everything is in ruins, stones, dust, and furniture overturned, like the skeleton of a memory.

Nature is regaining possession of what the human hand has taken from it, strong roots are breaking the floors or sprouting twisted from the walls. Plants and vines cover everything in their path, cobwebs obstruct the passageways between the rooms.

Suddenly the dark becomes denser, unnatural, even your magic light struggles to penetrate it. Dai Jin warns you: "It's close, I can feel it." You carefully enter a room, the floor is black, decorated with rose-shaped engravings and other indecipherable characters. Black banners hang raggedly on the walls made up of slabs of shiny lava, almost invisible in the dark.

All around, several stairways, cutting through large empty tubs, converge towards a raised central area, where on the split floor you notice the outline of a huge rose.

The voice in your head seems to exert an unnatural pressure on your mind, bordering on pain, asking you to come closer. You climb the steps. Between the cracks in the floor, inside the rose, you see a faint pulsating light.

You try to understand what it might be, when a wave of black air hits you, making you fly over the steps, at the feet of your companions. Immediately Pyotr gets you back on your feet, Alisha and Dai Jin are already in position, their hands and their mouths move as in a silent play.

You turn around and see it...

We finally reached the last of the daily Stretch Goals.

Thanks to all your decisions, Irene is now facing her destiny. You have been great, it is only thanks to you that Irene will be able to complete her personal Ordalia.

The last obstacle to her rise is Landolfo II, prince of Capua (825-879 dC).

Landolfo II was the first black mage in history, the Great Magister of his time stole his contaminated remains from normal burial and sealed them in a sarcophagus. The power of the Black Rose watches over the sarcophagus, preventing Landolfo's return from the world of the dead, keeping him in a limbo between our plan and the demonic one. Landolfo II is THE Chaos Mage.


His personal spells work differently: you can't choose which one to use, but you will have to draw them randomly at the beginning of the game, and at each moon phase. His spells are particularly powerful, but his body is still weak.

A figure that has only the appearance of something human stands out in front of you, a thousand luminescent tentacles flutter at his sides. Constantly appearing and disappearing. You feel the incredible power of his magic, only his consumed body gives you a little hope of success.

"Get away from the Rose, her power is mine!" a shrill voice seems to come out from every part of his body.

He continues "Thanks to her I will come back to life!".

A tentacle darted through a teleporter, hitting Pyotr in the stomach. The big man collapses to the ground, breathless, bent over in pain. Alisha quickly jumps up a wall grabbing a banner and runs behind the black mage, while Dai Jin sings a litany, you only recognize one word "Albedo".

Landolfo disappears in a black cloud, just one moment before Alisha can hit him, and he reappears immediately after behind you. You feel a black vise taking you by the throat, stopping you from breathing.

You are about to lose consciousness when a blinding light floods the room and forces the mage to let you go from his mental hold.

You fall to the ground, Pyotr thunders a spell. A purple vortex comes to life, between you and the black mage, the air is sucked into the portal.

Alisha clings tightly to the banner, Dai Jin points his feet against the tubs, while the green tentacles are sucked like blades of grass into a water whirlpool. Pyotr quickly closes the portal.

Now the black mage is devoid of his most insidious weapon, but he's no less fearsome now. Your friends come closer, lining up next to you.

The last battle has just begun... but you will decide the epilogue, in your games of Black Rose Wars: Rebirth!

Writing these stories has been great fun, exciting, it was a great game, your support and enthusiasm played a crucial role. Waiting for your choices, knowing what was awaiting you, and knowing what you were leaving back on the road. Sometimes in the Studio, a "Nooooooo!" appeared when we wanted to show something different, or something more, but this is precisely the essence of the game.

We are almost at the end of this exciting campaign! The community continues to grow, the final battle against Cacus is moving forward Let's keep going, we want to take him down together and be able to add the giant into your pledges for free!

We are ready for the grand finale, are you?

Fireball!
 … #ReleaseTheHog

Pupae from Dread Forge

At last...
over 3 years ago – Sat, Sep 11, 2021 at 05:11:38 AM

Hello, Magisters!

We are very close to the end of the campaign, just a few hours before the final whistle!

A quick overview of the last unlocked stretch Goal. Goblin's Den introduces a new type of quest, Public Quests.

Their mechanism is simple, they will be placed on the game table to form the image on the back of the cards, the player with the crown selects one, turns it, and reads it aloud.

The first player who solves it will win the described prize, then he will choose the next quest card to reveal, to start a new mission available for everyone.

The missions will be themed, each one will have its own narrative background.

Goblin's Den was created to thank the most active gaming group in Italy, "La Tana dei Goblin", with venues all over the country. With their activities, they really contribute to promote and develop our wonderful hobby.

Once again inspired by your comments, we decided to take advantage of this new mechanic to add 2 new Stretch Goals: in addition to Goblin's Den, you can now unlock Irene's Quest and Link to the Past. To make the Post-Campaign more interesting and continue to have fun together, we decided to develop those 2 public quests together with you, through surveys and collecting your ideas.

Last but not least... Hogwartz!

Born for fun at the beginning of this campaign, now it's the time to make it real.

"Hogwartz the Swinomancer" will be unlocked after reaching XXXX (yes, we mean exactly XXXX) Shares!

Since you have already launched some crazy and spectacular ideas, like for the Public Quests, we will have fun with you to develop its 3 Personal Spells after the campaign!

Click and Share!

See you later for final greetings,

Fireball!

#ReleaseTheHog

Final art for 2 of the new Rooms!

Schools of Magic and... the Trampler!
over 3 years ago – Thu, Sep 09, 2021 at 01:55:47 PM

Hello Magisters!

We are approaching the finale of this exciting campaign, you have proved to be an incredible community, you have worked hard to unlock Social Stretch Goals at an amazing speed! And how can we forget what happened yesterday on the message board? We truly believe the biggest and most epic Spam-Storm in Kickstarter history! Kudos guys!

As many have asked us, it's time to recap ALL the Schools of Magic released during the campaign. Considering Core Box, Stretch Goals and Add-ons we have reached 16 new Schools!

This is a quick recap, written by the Great Magister Marco in person, which will give you a brief introduction to the schools and their mechanics.

It all starts with...

Hurt yourself and hurt more your opponents. Play with the Pain mechanic that will let you take advantage of the damages suffered by the Black Rose. You will always be very close to death but your opponents will be closer. 

Your enemy's worst Nightmare. Summon Umbras on your enemies and play Traps and tricks to steal their Power Points. If they want to play, your enemies will need to get rid of their Nightmares. 

Elements, elements, elements! Every time you are able to fulfill the requirements of your Spells you will unleash much more power. Fire, water, wind, and earth will be combined to destroy Rooms and kill your enemies. 

What is better than summoning undead? Summon undead and mutate them with useful Power-up Implants while using the necromancy power to steal your opponent's Power Points. Ladies and gentlemen Technomancy.

Curse your opponents with Jinx while re-building the Lodge to get their power. Slow them down and oblige them to fulfill mandatory tasks to get rid of the Hex. 

Your focus is to re-built the Lodge, use the Totemic power to increment your power. Exploit the power of the totems to heal, draw and gain Power Points. 


The end comes with suffering and Diseases. Be the one bringing suffering. Infect your opponents with the Disease tokens. Summon Plague Rats to take the control of the entire Black Rose lodge. Your opponents can try to hide but the disease or the rats will get them. 

Starve your enemies. Reduce their resource and use them to your advantage to empower your Spells. Fill up the Famine card while throwing the worst natural catastrophes at your enemies. 

There is no place to hide for the end. Killing your opponents is a minor part of your strategy, death will end the game quickly and be able to play with end game mechanics

Use the keen of the most famous general and the strength of the gods-weapons to annihilate your opponents. Equipment will give you back Physical Actions and allow you to act more and more often than your opponents. 


Use the environment to destroy your opponents and gain the power of the Black Rose. Place yourself on the right spot and use the Room colors to empower your Spell to kill or place Instability. 


Use your Constructs and power them up with the ancient Technology of the giants. Equip yourself with armors and protection while leading your army of empowered constructs to victory.


Mutate into Bear and use the strength of the Instability.  Use Quests and Events to shape the field and the future of your enemies... being defeated.  

Apollo's knowledge is in your hand. Read the sun signs and defeat your opponents by foreseeing their next steps. Flip their strategy against them and use the power of the Black Rose to win. The vicious Silvani will support you in your plan.

The most ancient magic, light, and darkness at your command. Gain power, avoid reconstruction of the Lodge and use instability to trigger your own Protections and Traps. 

 Read the sign of Chaos and cast your Spell. The immense power released is only comparable to the risk you will assume by this risk-taking school. One of the most powerful and unpredictable schools.


Here we are at the end of this long roundup! We are sure that you will all now be eager to learn more about all these schools, thinking about the countless powerful and crazy combinations that can be created by joining them together!

Don't worry, this is just a taste! In the coming months we will dedicate in-depth updates to each single school, to let you familiarize better with them. Let's now move on to today's BIG news!


A new Quest!

The earth trembles beneath your feet, as you prepare for the great confrontation within the halls of the Order...

We have entered in the last 48 hours! It's time to reveal your last Big Quest ... will you be able to take down the Giant Cacus before he reaches you?

Cacus is a mythological fire-breathing giant, son of Vulcan. Classical mythology represented him in different ways and forms, our illustrator Vincenzo Pratticò studied all those different interpretetations in order to make it more modern, while maintaining strong references to the historical descriptions.

Cacus is an Epic Avatar (110 mm) and was originally designed as an expansion for the Retail market, plan was to sell it at a price of € 24.

Like we did for Draco in Nova Aetas Renaissance, we've decided to give you the option to get it FOR FREE during this exciting campaign.

The challenge starts NOW, the first wound, which also reduces the price of the giant, is set at € 1275K.

Every € 25K you will be able to inflict a new wound on Cacus. If you take down the giant ... it will be yours ... FOR FREE!


If you succeed in the challenge it will be placed inside the Antiquities box (we will find a way... years of Tetris should help!).


Are you ready? If we reach a funding of € 1,550,000 the gigantic Cacus will rise again to have fun with your weak Mages in your gaming evenings.


Everything counts! Shares on Facebook, Likes on BoardGameGeek, WhatsApp groups, chats at the local pubs, coffee breaks, wall paintings, messages in bottles, messenger-ravens...


What are you waiting for, spread the word!