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Black Rose Wars: Rebirth

Created by Ludus Magnus Studio

Black Rose Wars: Rebirth is a competitive fantasy game of deck-building, strategy, and combat set in the hectic universe of Nova Aetas in Italy, for 1-4 players. Each player is one of the powerful mages of the Black Rose Order, who aspires to become the new Great Magister, in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic. Each mage has at their disposal six schools of magic, each one with its own strategy to annihilate their opponents and increase their power. Mages fight each other in a modular arena of hexagonal Room tiles. They summon powerful creatures, cast destructive spells, or devise dark deceptions with their enchantments.

Latest Updates from Our Project:

At last...
over 4 years ago – Sat, Sep 11, 2021 at 05:11:38 AM

Hello, Magisters!

We are very close to the end of the campaign, just a few hours before the final whistle!

A quick overview of the last unlocked stretch Goal. Goblin's Den introduces a new type of quest, Public Quests.

Their mechanism is simple, they will be placed on the game table to form the image on the back of the cards, the player with the crown selects one, turns it, and reads it aloud.

The first player who solves it will win the described prize, then he will choose the next quest card to reveal, to start a new mission available for everyone.

The missions will be themed, each one will have its own narrative background.

Goblin's Den was created to thank the most active gaming group in Italy, "La Tana dei Goblin", with venues all over the country. With their activities, they really contribute to promote and develop our wonderful hobby.

Once again inspired by your comments, we decided to take advantage of this new mechanic to add 2 new Stretch Goals: in addition to Goblin's Den, you can now unlock Irene's Quest and Link to the Past. To make the Post-Campaign more interesting and continue to have fun together, we decided to develop those 2 public quests together with you, through surveys and collecting your ideas.

Last but not least... Hogwartz!

Born for fun at the beginning of this campaign, now it's the time to make it real.

"Hogwartz the Swinomancer" will be unlocked after reaching XXXX (yes, we mean exactly XXXX) Shares!

Since you have already launched some crazy and spectacular ideas, like for the Public Quests, we will have fun with you to develop its 3 Personal Spells after the campaign!

Click and Share!

See you later for final greetings,

Fireball!

#ReleaseTheHog

Final art for 2 of the new Rooms!

Schools of Magic and... the Trampler!
over 4 years ago – Thu, Sep 09, 2021 at 01:55:47 PM

Hello Magisters!

We are approaching the finale of this exciting campaign, you have proved to be an incredible community, you have worked hard to unlock Social Stretch Goals at an amazing speed! And how can we forget what happened yesterday on the message board? We truly believe the biggest and most epic Spam-Storm in Kickstarter history! Kudos guys!

As many have asked us, it's time to recap ALL the Schools of Magic released during the campaign. Considering Core Box, Stretch Goals and Add-ons we have reached 16 new Schools!

This is a quick recap, written by the Great Magister Marco in person, which will give you a brief introduction to the schools and their mechanics.

It all starts with...

Hurt yourself and hurt more your opponents. Play with the Pain mechanic that will let you take advantage of the damages suffered by the Black Rose. You will always be very close to death but your opponents will be closer. 

Your enemy's worst Nightmare. Summon Umbras on your enemies and play Traps and tricks to steal their Power Points. If they want to play, your enemies will need to get rid of their Nightmares. 

Elements, elements, elements! Every time you are able to fulfill the requirements of your Spells you will unleash much more power. Fire, water, wind, and earth will be combined to destroy Rooms and kill your enemies. 

What is better than summoning undead? Summon undead and mutate them with useful Power-up Implants while using the necromancy power to steal your opponent's Power Points. Ladies and gentlemen Technomancy.

Curse your opponents with Jinx while re-building the Lodge to get their power. Slow them down and oblige them to fulfill mandatory tasks to get rid of the Hex. 

Your focus is to re-built the Lodge, use the Totemic power to increment your power. Exploit the power of the totems to heal, draw and gain Power Points. 


The end comes with suffering and Diseases. Be the one bringing suffering. Infect your opponents with the Disease tokens. Summon Plague Rats to take the control of the entire Black Rose lodge. Your opponents can try to hide but the disease or the rats will get them. 

Starve your enemies. Reduce their resource and use them to your advantage to empower your Spells. Fill up the Famine card while throwing the worst natural catastrophes at your enemies. 

There is no place to hide for the end. Killing your opponents is a minor part of your strategy, death will end the game quickly and be able to play with end game mechanics

Use the keen of the most famous general and the strength of the gods-weapons to annihilate your opponents. Equipment will give you back Physical Actions and allow you to act more and more often than your opponents. 


Use the environment to destroy your opponents and gain the power of the Black Rose. Place yourself on the right spot and use the Room colors to empower your Spell to kill or place Instability. 


Use your Constructs and power them up with the ancient Technology of the giants. Equip yourself with armors and protection while leading your army of empowered constructs to victory.


Mutate into Bear and use the strength of the Instability.  Use Quests and Events to shape the field and the future of your enemies... being defeated.  

Apollo's knowledge is in your hand. Read the sun signs and defeat your opponents by foreseeing their next steps. Flip their strategy against them and use the power of the Black Rose to win. The vicious Silvani will support you in your plan.

The most ancient magic, light, and darkness at your command. Gain power, avoid reconstruction of the Lodge and use instability to trigger your own Protections and Traps. 

 Read the sign of Chaos and cast your Spell. The immense power released is only comparable to the risk you will assume by this risk-taking school. One of the most powerful and unpredictable schools.


Here we are at the end of this long roundup! We are sure that you will all now be eager to learn more about all these schools, thinking about the countless powerful and crazy combinations that can be created by joining them together!

Don't worry, this is just a taste! In the coming months we will dedicate in-depth updates to each single school, to let you familiarize better with them. Let's now move on to today's BIG news!


A new Quest!

The earth trembles beneath your feet, as you prepare for the great confrontation within the halls of the Order...

We have entered in the last 48 hours! It's time to reveal your last Big Quest ... will you be able to take down the Giant Cacus before he reaches you?

Cacus is a mythological fire-breathing giant, son of Vulcan. Classical mythology represented him in different ways and forms, our illustrator Vincenzo Pratticò studied all those different interpretetations in order to make it more modern, while maintaining strong references to the historical descriptions.

Cacus is an Epic Avatar (110 mm) and was originally designed as an expansion for the Retail market, plan was to sell it at a price of € 24.

Like we did for Draco in Nova Aetas Renaissance, we've decided to give you the option to get it FOR FREE during this exciting campaign.

The challenge starts NOW, the first wound, which also reduces the price of the giant, is set at € 1275K.

Every € 25K you will be able to inflict a new wound on Cacus. If you take down the giant ... it will be yours ... FOR FREE!


If you succeed in the challenge it will be placed inside the Antiquities box (we will find a way... years of Tetris should help!).


Are you ready? If we reach a funding of € 1,550,000 the gigantic Cacus will rise again to have fun with your weak Mages in your gaming evenings.


Everything counts! Shares on Facebook, Likes on BoardGameGeek, WhatsApp groups, chats at the local pubs, coffee breaks, wall paintings, messages in bottles, messenger-ravens...


What are you waiting for, spread the word!

A New Dawn
over 4 years ago – Wed, Sep 08, 2021 at 03:14:08 PM

"Without a doubt, you decide to help Alisha, immediately after your decision Pyotr tells you that he could never let you go down alone, too many dangers could still lurk inside those ruins. You approach the entrance, with your hand you shield your eyes from the sun, it blinds you and does not allow you to see what awaits you...

You recall the spiral staircases leading down, in the center of the room. You all begin the descent. After a few steps you are back in the dark, you use your light spell to get ahead.

After several minutes, you arrive at a door closed by a heavy wooden plank.

Everything here seems strangely in order, the walls, the steps, and the door do not seem to have suffered the effects of time. Perhaps you are finally facing your Destiny, the voice in your head here is much louder, it calls you.

Together with your friends, you raise the wooden plank and open the enormous double-winged door. A new flash of light strikes you, after few moments, you see a figure cloaked in light that is fighting a dark shadow you know... the Nocturnus!

Anger overwhelms you, thinking back to Dai Jin and his sacrifice. You hurl yourself against the dark creature by throwing spheres of light, they seem to disturb it more than you hoped for.

It turns to you and expands his mantle, accompanied by the dreary sound of its bells. It tries to wrap you up as it did with your old friend.

At that very moment a knight, surrounded by the light of dawn, stands in front of you and shields you.

He reminds you of Rubedo, but while this thought crosses your head, the light emanating from the armor outlines a smaller and more familiar figure.

"...Dai Jin?!" exclaim in amazement.

“Not now girl! We have a big problem to deal with here”.

A whirlwind of colors and sparks floods the room, thanks to the help of all your friends the Nocturnus seems rejected. Unable to resist your combined attacks, the dark creature disappears in a cloud of black smoke, uttering a few sinister words: "you will not escape my Lord...".

We are pleased to present you Albedo, the second stage of alchemical matter. It represents the light, the dawn and the feminine, the alchemical marriage with Nigredo gives birth to Rubedo. This miniature can be used both to replace the token that represents it in the Core box, but also as a new Evocation, which can be obtained after resolving a special quest: Dai Jin’s Trial.

And finally...Albedo!

Once you get your breath back, you hug Dai Jin and explain to him that you were sure he was dead.

After making the necessary introductions with your new companions, you explain to him that you are headed to the room of the Black Rose, inside the Ordalia, looking for Alisha's father and facing your fate.

He explains that the Nocturnus was summoned by Landolfo II, the first black mage in history and that you awakened him from his exile when you entered his crypt, removing the cursed chaos book from above his crypt.

Dai Jin goes on to tell you that he discovered everything by magically hiding within the folds of the Nocturnus until he summoned Albedo to free himself.

From the hexagonal room you are in, 2 doors open, one seems to lead you to an internal garden, a strange figure dominates its center, where before there was a fountain, while on the other side you see what it looks like an old forge, a forge that appears to be powered by magma and still functioning.

Your three friends look at you, waiting for your decision, which road will you take to reach the Room of the Black Rose? Garden or Forge?

In the next Update (in a couple of hours), a great recap of ALL the Schools of Magic for BRW: Rebirth, and a NEW BIG CHALLENGE...


#ReleaseTheHog #Fireball #Cacus

Meeting with the King
over 4 years ago – Tue, Sep 07, 2021 at 03:42:19 AM

A voice in your head urges you to go West, towards the rooms of the Ordalia.

The thief, with an agile flip, takes the same direction and jumps over the door, while you try to stay behind her, tripping over the many objects scattered on the ground...

Entering the room you bump into the girl's back, and you both fall to the ground. "I finally got you!" you tell her. 

She ignores you, she is looking up. You follow the direction of her gaze, and you realize that the roof of the room has vanished, as are its walls!

Two suns shine high, you look down and see a lake surrounded by greenery.

The air is so strange, it seems sick, heavier and full of dust, the rays of the two suns filter through, giving everything a sinister yellowish hue.

In the distance you see a village next to the lake's waters. You move towards the houses, looking for answers. the thief introduces herself: “My name is Alisha” she says. 

She explains that she is looking for her magister, she saw him during her meditations and soon after she heard the call.

She justifies herself for her thefts by saying that she would do anything to find her magister, her father, she turns trying to hide a soft cry.

Your heart tightens, you tell her not to worry, that you will help her in finding her father, but before you have to understand where you have ended up.

When you reach the houses an old sign welcomes you: Carcosa.

You wander through the houses, the total silence and the absence of any form of life begins to become disturbing. You wonder what happened to the inhabitants, and if you too will end in the same way.

Finally in the distance you see a figure moving slowly towards you. A long yellow tunic covers him from head to toe, giving no clues of the person.

You wave at him, but Alisha grabs your arm: "look at his feet" she tells you.

You look carefully, with horror you notice the tentacles moving under her robe.

Thanks to your choice, we are pleased to reveal the daily stretch goal: a mysterious new Avatar.

The new miniature you have unlocked is... the King in Yellow!

Surely it's the most particular Avatar, it comes from one of the most loved imaginaries by many players. In addition to the command cards and to its forgotten spell, that allows you to play it as an evocation, there is a Legendary Scenario: "In the lands of Hastur". It will let you play in a very special lodge, with new powers for each room, a true parallel dimension inspired by the stories of two real Magisters: 

H.P. Lovecraft and Robert W. Chambers!

The creature gets to speed, as it approaches you realize its real huge size.

You hear Alisha preparing a spell, you too start to recall ancient formulas.

Between you and the creature a purple light begins to spin quickly, expanding and emitting flashes of light. A stout man with a nice mustache comes out of the portal and smiles at you. "My Lady, do you need help?".

You grab Alisha and push her into the vortex. You are about to jump, the creature reaches you. 

Her empty face seems to contain an entire night sky, it seems to look at you. 

It grabs your arm, burning you at its touch.

At that moment Alisha's spell releases through the purple portal and violently hits the creature, burning its yellow robe.

The supernatural being screams, with a terrifying sound of hundreds of voices, then loosens its grip for a moment.

You wriggle and jump into the vortex, the creature tries to follow you, but Pyotr swiftly closes the portal.


You fall to the ground in pain, your arm is black where you received the touch of the King in Yellow.

The sun has now set over the city of Turin, darkness begins to envelop what remains of the Lodge, making it almost invisible.


Exhausted, you fall asleep, while Pyotr prepares dinner on a fire, in the corner of a room with a partially collapsed roof.

A wonderful smell of sweets wakes you up in the morning. Pyotr hands you some warm cookies and helps you get back on your feet. Alisha sits by the fire.


You get back on your way and enter the large central corridor, what remains of a majestic red carpet lies moldy along the entire floor. 

The morning light penetrates from the room (Light) that precedes the Ordalia, on your left a silent and empty room (Void) draws your attention, it is precisely the room where you heard those tremendous roars capable of shaking the walls of the Lodge.


What will your choice be? Light or Void?

Hogwartz is back! He is pushing to find his space in the Lodge. We're sure you will be more than happy to help him!

Here you have a new Social Stretch Goal: Share this post on FB, once we will reach exactly 1503,2 shares on Facebook, we will unlock a new special Room, the "Skull Room", together with its Legendary Event "King Hogwartz"!

#ReleaseTheHog

Yesterday and today Miniature’s Den run an amazing live paint session on his Twitch channel, here you can admire the final result: Sefu and Angela (Deadly Masks expansion)

The Forge is awaken!
over 4 years ago – Tue, Sep 07, 2021 at 03:42:15 AM

"Each room in the Lodge has its own story and mysteries, but trust me if I tell you that it is the Forge that hides the most terrifying secret"

 Arianna, Technomancy Magister

The last add-on to the Rebirth campaign has finally arrived ... and it's really Explosive!

Dread Forge will bring a new threat into the Lodge.

Welcome to the Dread Forge!

The Magister Etna, an ancient Cyclop, reached the lodge to take power. With ancient rituals, he reactivated the primordial powers of the Forge Room, built by his Cyclops ancestors centuries ago.

From the past...Etna!

Unleashing the power of the forge, an ancient and unholy menace has been awakened, the terrible Magma, the lava golem. Now its fury will crash down on the Lodge and all who will oppose the power of the Dread Forge!

Magma, the Lava Golem

Dread Forge adds an epic new Legendary Scenario, the Magisters, while competing for the throne of the Lodge, must also compete against these two fearsome opponents.

Here are the key elements of this amazing expansion:

  •  Magma. A new Avatar to play solo and multiplayer games with! Thanks to a new Forgotten Spell, Magma, a huge 85mm model, can also be used as a fearsome evocation in all BRW and Rebirth matches!
  •  Etna. A new ambitious Mage has arrived in the ruined Lodge, reactivating the ancient powers of the Forge. Etna can be used as a Mage in all BRW and Rebirth games. Etna's Personal Spell will allow him to summon very special Upgrades and Equipment! His model (54mm) perfectly represents the technological mastery of the Cyclops!
  •  Forge School. A new School of Magic based on the creation and upgrade of Constructs. You will create useful minions and use them to destroy, rebuild rooms, and eliminate opposing mages!
  •  5x Pupae. 5 new Construct-type evocations, which can be summoned with the Forge School, to spread terror in the Lodge!
  • New Legendary Scenario “The Dread Forge”, a game variant where players must contain the power of the Forge while competing for the title of Great Magister.
  •  Material for Nova Aetas Renaissance. A new Hunt with 3 new fearsome enemies to face in NAR games!
Let the Lodge burn!
Mouse-Dynamo...advanced Cyclops technology

Will you be ready to face the fury of the Dread Forge?

What would you think if we told you that in this KS you will have the opportunity to receive this Expansion... for free?

You would probably think of madness, or a joke, but as you know we at LMS are a bit out of our mind, so I can confirm that it is all true!

Here we are at the moment of the long-awaited End-of-Campaign Bundle, in two different versions!

Collectors Bundle: it includes Deadly Masks, Apocalypse, Gaea Reborn, Dread Forge, and The Secret of the Lodge expansions.

Gamers Bundle: it includes Deadly Masks, Apocalypse, Gaea Reborn, Dread Forge, and Irene the Wanderer expansions.


All backers with a Pledge with Reward (EB Rebirth Pledge, Rebirth Pledge, or Retail Pledge), who purchase one of these Bundles during the KS campaign or during the Pledge Manager will receive the Dread Forge expansion for free!

Don't miss the opportunity to make this super affordable bundle yours and complete your Rebirth collection in one go!


How do I add the bundle immediately?

You can purchase add-ons for your pledge through a drop-down menu before confirming your payment details or, if you already pledged, managing your Pledge on Kickstarter. It will add the additional cost to your pledge before finalizing your payment.

A simpler and more direct system (and recommended if you do this from the Kickstarter app) is to enter the "Manage your pledge" screen and add the value of the chosen bundle directly in the "extra funds" box. However don't worry, during the Pledge Manager, you can modify and finalize all your choices using the credit you paid here at KS!

Why should you add the bundle now?

Adding the bundle now during the Kickstarter Campaign helps to unlock more stretch goals, which means adding value to your Pledge. If you prefer for any reason to include this bundle or any other add-on later, don't worry, those will be also available for all Backers with a Pledge with Reward during the Pledge Manager, which should start 1-2 months after the Campaign.

For any additional information, you can write to our support.

...Fireball... Incoming!